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Text File  |  1999-11-15  |  2KB  |  50 lines

  1. # Jones 3D Sound Definition File
  2. #
  3. # Jaguar.snd
  4. #
  5. # Jaguar/Mountain Lion sounds
  6. #
  7. # [PKM]
  8. #
  9. # (C) 1998 LucasArts Entertainment Company L.L.C.  All Rights Reserved
  10.  
  11.  
  12. #                                                        Min.    Max. 
  13. #Mode                WAV file                    Flags    Radius     Radius     Volume 
  14. #==================    ===========================    =======    =======    =======    =======
  15. #lwalkhard            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  16. #rwalkhard            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  17. lrunhard            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  18. rrunhard            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  19.     
  20. #lwalkmetal            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  21. #rwalkmetal            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  22. lrunmetal            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  23. rrunmetal            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  24.     
  25. #lwalkearth            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  26. #rwalkearth            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  27. lrunearth            fol_jg_frun.wav                0x80    0.30    2.00    1.0
  28. rrunearth            fol_jg_brun.wav                0x80    0.30    2.00    1.0
  29.     
  30. fire2                fol_hy_attack1.wav            0x80    0.01    1.00    1.0
  31. fire1                fol_hy_attack2.wav            0x80    0.01    1.00    1.0
  32.     
  33. idle                fol_hy_talk1.wav            0x80    0.01    2.00    1.0
  34. idle                fol_hy_talk2.wav            0x80    0.01    2.00    1.0
  35.     
  36. hitdamaged            fol_hy_hit1.wav                0x80    0.01    1.00    1.0
  37. hitdamaged            fol_hy_hit2.wav                0x80    0.01    1.00    1.0
  38. hurtimpact            fol_hy_hit1.wav                0x80    0.01    1.00    1.0
  39. hurtimpact            fol_hy_hit2.wav                0x80    0.01    1.00    1.0
  40. hurtenergy            fol_hy_hit1.wav                0x80    0.01    1.00    1.0
  41. hurtenergy            fol_hy_hit2.wav                0x80    0.01    1.00    1.0
  42. hurtfire            fol_hy_hit1.wav                0x80    0.01    1.00    1.0
  43. hurtfire            fol_hy_hit2.wav                0x80    0.01    1.00    1.0
  44. hurtfists            fol_hy_hit1.wav                0x80    0.01    1.00    1.0
  45. hurtfists            fol_hy_hit2.wav                0x80    0.01    1.00    1.0
  46.  
  47. death1                fol_hy_die1.wav                0x80    0.01    1.00    1.0
  48. death2                fol_hy_die2.wav                0x80    0.01    1.00    1.0
  49.  
  50.